Kamille Bidan (
zetahatsudo) wrote in
thepanicship2016-05-11 11:24 pm
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This rescue is a team effort!
Who: The Rescue party (Kamille Bidan and company), the rescue targets (Choromatsu and Jyushimatsu), and the people in the way (the scientists who kidnapped the boys)
Where: The S.S. Panic, then the scientists' lair.
When: Shortly after Choromatsu sends out his distress call.
What: We're going to war, son.
Warnings: This is likely to get violent, and NPCs are likely to die
[WARNING! DO NOT TAG THREADS TWO OR THREE UNTIL PREP WORK IS COMPLETE!]
Your mission, should you choose to accept it (or just want to lurk and read about it, that's fine too), is to storm the lair of a group of scientists that have kidnapped a pair ofturdsawfulpeoplesinnerstothecore brothers for sinister reasons that no one wants to elaborate on.
First, if you want in, you'll need to speak with our boy Kamille while he's still on the ship getting ready. He's unlikely to take civilians into a fire zone, though. The only reason he's bringing Karamatsu is because he's their brother, so you'll need to make your case with him.
Second, it's not going to be easy getting in. Kamille's Gundam makes it easier for him to protect Karamatsu while they're both inside, but it's likely the cabal of scientists will have some form of defensive perimeter. You'll have to fend off not only the madmen and their advanced weaponry, but the local undead that are drawn in by the commotion of the fight.
Finally, once we actually locate the Matsuno siblings, we'll need to secure their escape and get while the getting's good. Priority one at this stage will be to exit the battlefield intact, but if you want to bloody the cabal's nose a bit, Kamille won't particularly care unless you do something really insanelike use a weapon with the concentrated power of a nuke.
It's going to be dangerous, but that's just part of the fun, no? I can't be everywhere, of course, so if you want to do some inter-team CR building without my input, just keep it in the appropriate section and remember to control yourdeadmenwalkingtargetpracticehumancattle NPCs.
Where: The S.S. Panic, then the scientists' lair.
When: Shortly after Choromatsu sends out his distress call.
What: We're going to war, son.
Warnings: This is likely to get violent, and NPCs are likely to die
[WARNING! DO NOT TAG THREADS TWO OR THREE UNTIL PREP WORK IS COMPLETE!]
Your mission, should you choose to accept it (or just want to lurk and read about it, that's fine too), is to storm the lair of a group of scientists that have kidnapped a pair of
First, if you want in, you'll need to speak with our boy Kamille while he's still on the ship getting ready. He's unlikely to take civilians into a fire zone, though. The only reason he's bringing Karamatsu is because he's their brother, so you'll need to make your case with him.
Second, it's not going to be easy getting in. Kamille's Gundam makes it easier for him to protect Karamatsu while they're both inside, but it's likely the cabal of scientists will have some form of defensive perimeter. You'll have to fend off not only the madmen and their advanced weaponry, but the local undead that are drawn in by the commotion of the fight.
Finally, once we actually locate the Matsuno siblings, we'll need to secure their escape and get while the getting's good. Priority one at this stage will be to exit the battlefield intact, but if you want to bloody the cabal's nose a bit, Kamille won't particularly care unless you do something really insane
It's going to be dangerous, but that's just part of the fun, no? I can't be everywhere, of course, so if you want to do some inter-team CR building without my input, just keep it in the appropriate section and remember to control your
The Flare of Combat
1/AT THE SCIENTIST'S EVIL LAIR...
mooksmoronsdeadmenwalkingscientists at their stations, discussing their insidious plans and experiments."Hey, why do we call this place a lair?"
Yup. Super insidious. The other guy looked away from his computer to his compatriot, one eye narrowed at the man who asked the question.
"... Why are you asking?"
"Well, a lair implies a singular building that someone uses as a base of operations, right?"
"I think there's supposed to be a level of seclusion involved, but that's the gist of it, yeah."
"Right, seclusion. Does this place have that?"
A good question! When we zoom out to view the building's exterior, we see that the last bastion of 'experimentation' was repurposed from an old schoolground complex. Multiple electrified fences to keep out the groundpounders surrounded the premises, with turrets on the rooftops to keep the keese and flying viral carriers out of the area. While not bad for a fortified location, it was actually kind of conspicuous.
"We tried for seclusion before, remember what happened to Alpha Base? We can't even look at the forest their hidden in anymore."
"Okay, so since we don't have seclusion, why do we still call this place a lair?"
"Look, the bigwigs decided to call it that. It doesn't mean anything."
"But shouldn't the name of the installation reflect it's surroundings more accurately?"
Before the completely inane conversation could continue, the computer started to give off warning klaxons. "The hell is it this time?" The man turned back to his station, and pulled up the visual feed, spotting a strange, humanoid shape approaching the front gates from a distance "Is that zombie coming up alone?"
The other guy leaned over to stare at the screen. "Wait, its movements are too mechanical for a zombie. The head's too level, if it were a zombie or organic, you'd see some shakiness there." The scientist frowned. "That antennae array looks familliar..." He muttered to himself as he spun back to his own station, typing away to try and discern where he'd seen them before.
"Wait, are we dealing with some kind of robot?" His colleague gaped at the man he had been talking shop with moments before. "Can our defenses handle that sort of thing?"
"That's not just any robot-!"
2/KAMILLE BIDAN, ZETA GUNDAM! IKKIMASU!
Of course, the beauty of the Panoramic cockpit was the fact that it offered 360 degrees of uninterrupted vision. If you spun the chair while the cameras were active, you could almost believe you were floating outside! "You're both acting as eyes behind my head now, so watch my back!" Kamille focused on the grounds ahead. The buildings themselves didn't look fortified, the real problem were those turrets...
Suddenly, he could hear something be screeched on a series of loudspeakers in the schoolgrounds! "IT'S A GUNDAM! IT'S A GUNDAM! IT'S A GUNDAM!" They all shouted. The Newtype bit out a curse. Did they extract that information from Jyushimatsu somehow?
He couldn't ponder it for long, as his intuition told him to boost forward and to the left if he wanted to dodge what was coming! Making the Zeta dive into a roll it was not designed for, he righted the Gundam to see that he dodged a rocket of some kind, watching as the explosive round flew past and went off in the forest. "That thing, it's too big for a human sized rocket launcher, how-?"
That's when he noticed that a series of strange, mismatched, patch-work robots were coming out of the surrounding woods. None of their parts seemed to belong to their original chassis, their frankenstein-manufacture led Kamille to believe that they were made with what was lying around rather than from scratch. But their general shape did make Kamille grip his controls tightly.
"Mobile Suits. These are MS! Where the hell did they get these parts from-!" A flash of intuition had Kamille draw a beam saber to block an overhead blow from a Beam Axe. The monoeye-camera of the slipshod ms that attempted the attack flickered on and off as it tried to press the attack, putting more pressure down on Kamille.
"Tch! I don't know what you people are playing at, but I'll be damned if you keep my friends in there any longer! GET OUT OF MY WAY!!!"